Today Tim and me started working on the
level design, (Racing track) we both researched into existing racetracks in
games and in real life to understand how a racetrack is structured and made challenging
while at the same time fun. Examining existing game racetracks such as crash
team racing, Sega Rally 3 and Virtual racer I found a very good range of
different designs within racetracks. Taking parts that we liked from each racetrack
and drawing them out as thumbnail sketches on paper, allowed us to explore
different design ideas. Tim and me would both draw 3 to 5 thumbnail sketch’s
and choose the ones we felt would work in our game, then combined the top chosen
ones together to make a new unique track design that we both could be happy
with.
Example of Tim thumbnail sketches (Track number two was chosen)
Example of my thumbnail sketches (Track Number 4 was chosen)
Final result (Combining Tim's track number 2 and my track number 4 together)
We will use this track design and take it
into Photoshop to make a better mockup of the sketch.
Thursday 24th April
Today I just got on with drawing a better
and neater version of our racetrack within Photoshop, while Matt cracked on to
getting our rally car working and programmed into Unity. A pretty layback day,
but much discussion was taken place about next weeks task of creating the in
game assets needed and how the track parts would be constructed, this will be a
different task and with other models happening at the same time, getting
correct time management is important.
From this week I feel we have been able to keep on track and schedule. Being able to see our track design roughly drawn out, really gave me a great feeling in progress within the team. I love the track design, and I feel it will display a great range of corners and driving difficulty for the player to drive around in. I will be starting my audio research for the sound effects and music for our game very soon, this will allow me gain a better understanding into how the music and sound will work within our game.
From this week I feel we have been able to keep on track and schedule. Being able to see our track design roughly drawn out, really gave me a great feeling in progress within the team. I love the track design, and I feel it will display a great range of corners and driving difficulty for the player to drive around in. I will be starting my audio research for the sound effects and music for our game very soon, this will allow me gain a better understanding into how the music and sound will work within our game.
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