Wednesday 20 March 2013

Opening post and initial ideas


20th March 2013

Today we were told what our project would involve. The final major project course excited me as we could do whatever we wanted to do, as long as it’s related to the course.

I had two ideas for the final major project, one was on my own, and any the other was with a group. After working with a team of people from previous projects on the course, I felt that working on my own would be the best bet, but my idea that I had came up with in my head for working on my own, is something I don’t really want to go into when I finish this course, which is sound. I knew if I worked on sound I would do a very good job, but where is the challenge? How does that reflect on me in future work placements and projects? So I ignored the idea of working by myself and went with a team of people I know I can trust and rely on.

I pitched my second idea to Matt Thomas and Tim Nguyen who had both asked me for my ideas. My second idea was an arcade racing game that people can play at the summer show, as well as something they could interact with, instead of look at. My idea involved players using a steering wheel with a break and pedal to control an on screen car within a race track, I imagined it to be like a rally game, where you were raced against the clock. 



The guys loved the idea and we started to explore the possibility of how easy or hard the task would be, and what it would involve, even the order we might work in to get the job done.

We first looked at games that reflected our ideas and the style/art the game would be in, as we didn’t want our game to be in an amazing high texture/detail levels and cars, we needed to keep it simple, but at the same time, appealing with the reflection of an cool racing game. We looked at other types of possible arcade like racing games instead of a racing/rally car such as a boat, rickshaw, spacecraft, plane etc. The ideas and style we came up with were endless, but having worked on racing games before in previous projects we knew, coding and making a car move in an environment would be challenging, having little to none experience and knowledge in coding or Unity this may be a task worth aborting. 

Example of the style of art we like


We considered many other backup ideas for that interaction arcade like feel, such as a time crisis style rail shooter, or a dance mat game. Many ideas were dismissed due to the difficulty or lack of technology to support our ideas.
But knowing that there is plenty of support for our main idea on the Internet and contacts with people that do know how to code. From knowing this, the idea of doing a racing arcade game might be achievable; it would take a lot of teamwork, and milestones to hit the deadlines on time to fully get the game working and ready.
Apart of me says this is totally worth it, the other half worries this was blow up in our faces, and we’d regret it.